Choose one light melee weapon. Take a –5 penalty on later attacks to reroll missed attack. Make additional attacks of opportunity equal to your Dexterity bonus. As a standard action when in urban or subterranean terrain, you can scoop filth, sewage, mud, or similar grime off a nearby surface and hurl it at a foe as a ranged touch attack with a range increment of 5 feet. With this feat, you may also make Attacks of Opportunity while Flat-Footed. You can use a two-handed weapon sized appropriately for you from the Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. Category:Critical Feats. Sometimes, you have to break things if you want people to get your point. 2. These bonus feats must be ones that affect or improve her defenses or melee attacks. Sometimes, you have to break things if you want people to get your point. You have learned to draw primal magic through your body to befuddle your enemies. (if any) applies to attacks made with the weapon. benefit associated with that technique for which you qualify, as Creatures that take constriction damage from you are also, You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on. You and mount suffer no penalties for squeezing when close to others with this same feat. No penalty on attacks made with simple weapons. Unless you have the Masterful Display feat, you can only apply the effect of one performance feat to each performance combat check you make. polearm or spears weapon group while also using a light, heavy, or tower While using this style, whenever you successfully deal damage to an opponent with a shield bash using your buckler, that opponent takes a –2 penalty on all, While using this style, when an adjacent ally is required to make a, Select two creature types (and subtypes where appropriate) from the list of potential, Deal twice the normal damage on a single attack, Deal three times the normal damage on a single attack, Deal four times the normal damage on a single attack, Roll twice with your favored weapon and take the better roll. You also use your character level in place of your. You can bash things to damage nearby opponents. Deal precision damage against targets with, You gain two claw attacks. Thrown Weapon builds require two sets of feats: archery feats, and two-weapon fighting feats. Reduce damage you take from an attack and get tossed aside. | Here Be Monsters You got to have a theme. Attack up to three targets instead of one when you use, Creatures demoralized by Killing Flourish could become, Unarmed attacks can inflict piercing damage and sicken foes, With a full-attack action, each hit against the same opponent deals extra damage. Crushing Blow. You gain a +2 bonus on saving throws against divine spells and effects and abilities from, Can emit a cone of fire that may light opponents on fire, Natural weapons treated as magic and silver, Deal +1 damage of an energy type linked to your race, When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent, You have received special training with traditional, Lower angered opponent’s defenses until she attacks you. Add +2 to the saving throw DC against your, You can cause either coma, memory loss, or great pain (chosen before the quivering palm’s. You don't take a penalty on, No penalty on attacks made with one exotic weapon, Negate some damage when it would otherwise kill you by expending. New Pages | Recent Changes | Privacy Policy, Cushioning Shield (Combat, Shield Mastery), Defended Movement (Combat, Shield Mastery), Greater Ray Shield (Combat, Shield Mastery), Shield Material Expertise (Combat, Shield Mastery), Shield Material Mastery (Combat, Shield Mastery), Tower Shield Specialist (Combat, Shield Mastery), Unhindering Shield (Combat, Shield Mastery), Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. | 3.5e SRD Don't limit yourself to combat feats at level 3...you'll have to think about that when you inevitably take the rogue talent "combat feat". Combat Casting feat increases your chances of passing the check, but even with it there's still a chance you could fail and take an attack. You’re not flat-footed while Climbing and can Climb with a hand occupied. Benefit: You get a +2 bonus on all Acrobatics and Fly skill... Acrobatic Steps. See the feats description for full details. Things that trigger from movement in combat, or allow you to move further would help. interact with your shield, such as the, Make ranged attack at any point during movement. Combat Feats are summarized on the table below. Traveller SRD | 13th Age SRD //-->. You can use your patron deity’s fighting technique and receive any benefit associated with that technique for which you qualify. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). The next attack with that weapon that succeeds against a foe exposes the target to filth fever. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess. Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. When you and an ally with this feat both ready actions to make ranged attacks, use the highest, When you and at least one ally with this feat threaten the same enemy, the enemy treats the DC to cast spells defensively as 2 higher for each threatening character with this feat. Related Products in the Open Gaming Store! No penalties for improvised ranged weapons, Foes hit by unarmed strikes cannot attack or cast spells, Failed grapples against you cause attacker to fall, Make a full attack when reduced to 0 or fewer, You can shield bash with a buckler as if it were a light shield, and you can use the buckler in conjunction with any feats or abilities that normally apply to light shields. Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows … The shield’s armor check penalty (if any) applies to attacks made with the weapon. Attempt a, Need half the normal number of attacks to deal, When an ally misses with a thrown weapon attack, you can catch the weapon and use it to attack the original target. Feats are special abilities of each character, further setting them apart from comparable builds. The new target must be adjacent to you and within reach of the opponent that missed you. Deflect Arrows. If you don’t have the Dodge feat, you can still use its combat trick. This entry is absent if a feat has no prerequisite. You can make ranged attacks in windstorm-level winds at a –4 penalty. A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W to Z, New Pages Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. Improved Unarmed Strike, Stunning Fist, Heal 3 ranks. You can take a standard action to cover a weapon in decomposing waste, slimy filth, or other virulent agent. You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus to attack and damage rolls against such creatures. Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does. You may choose to automatically deal average damage if you hit with an attack. A feat may have more than one prerequisite. The next attack with that weapon that succeeds against a foe exposes the target to filth fever. Use a weapon special quality from adjacent ally’s weapon, You are treated as mounted for use of the lance, Wield improvised weapons you find in the wild so that they do more damage than normal, May wield a one-handed or light weapon with a, You do not take a –2 penalty to AC when you use the, Successful ranged attack grants +4 on next melee. General Skill. You deal more damage by breaking nearby objects against your enemies. A feat with this trait can be selected when a class grants a skill feat or general feat. While making a ranged attack, you can ignore any. The Thrown Weapon combat style provides the basics of both, but doesn't help you get any of the difficult feats. Feats often have a number of pre-requisites that must be met in order to select them during level ups. Dirty Trick. Treat a slashing weapon as a piercing melee weapon, You might knock out an opponent if you maintain a, 3/day after being targeted by a smite attack, immediately make an, Threaten squares within 5 feet of you when wielding a ranged weapon, Gain bonus on damage and critical confirmation when using ranged weapons, Whenever you are the only one threatening an opponent, you gain a +1 bonus on, Whenever you use the attack action against a creature that is possessed, both the creature and any creature possessing it are damaged by your attack (the amount of damage includes your weapon’s damage dice, your, Enemies provoke attacks if their spells fail, If using this style during any round in which you take a, Use arrow as a melee attack to push enemies back. Combat Maneuvers are obtained by choosing them as Feats. Add +2 to the saving throw DC against your, You can cause either coma, memory loss, or great pain (chosen before the quivering palm’s. While using this style, you gain a +2 bonus to the DC of effects you deliver with your Stunning Fist. Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round. Its effects do not stack. When you use, Move up to your speed to intercept charging foe as an, Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn, Increase the damage dealt with Jabbing Style, When an opponent charges you, you gain a +4, When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4. Take a reduced penalty to your AC against melee attacks while prone. You treat all one- or two-handed melee weapons as if they had the brace special feature. Take a -1 penalty to attacks and CMB checks to give your mount a +1 bonus to attack and damage rolls with its natural weapons. Members of other classes can take combat feats provided that they meet the prerequisites. Make 5-foot step immediately after an opponent misses, Grant weapon crew +4 on assemble or move checks, You are considered proficient with all siege weapons, Take no size penalties for aiming a direct fire siege weapon. You treat all one- or two-handed melee weapons as if they had the brace special feature. No two-weapon penalties when attacking with a shield. google_color_border="FFFFFF"; Pathfinder Fighter Optimization Guide Every D&D player has probably, at some point, played a fighter. | Fudge SRD If the attack hits, you can immediately attempt a dirty trick combat maneuver against the target as a free action; this dirty trick can be used only to blind the target. When you wield a buckler, your shield hand is considered free for the purposes of casting spells, wielding weapons, and using any other abilities that require you to have a free hand or interact with your shield, such as the, Make ranged attack at any point during movement. You can use your patron deity’s fighting technique and receive any If you prevent an opponent from moving via, Follow adjacent creature and attack as an, When an adjacent ally with this feat moves, you can move up to your speed as an, Follow up attack to knock bull-rushed foes, Gain ×3 critical multiplier with unarmed strikes, Attack foes that strike you while using reach, Use precise strike against creatures normally immune, Add +1 to the saving throw DC against your. Use Sense Motive to gain additional information about a foe’s martial training. When an ally with this feat hits a foe using an, Break objects through sabotage rather than force. Special: Additional unusual facts about the feat. When you wield a ranged weapon that you are proficient with and that has a strength rating, add 2 to the weapon's strength rating. | OGN Articles Deal +1d6 points of precision damage with melee attacks. google_ad_height=600; 112 You stop at nothing to drive your attack home. No penalties for improvised ranged weapons, Foes hit by unarmed strikes cannot attack or cast spells, Failed grapples against you cause attacker to fall, Make a full attack when reduced to 0 or fewer, You can shield bash with a buckler as if it were a light shield, and you can use the buckler in conjunction with any feats or abilities that normally apply to light shields. You channel a magic item’s power to enhance its improvised attacks, even though it was never meant to be used as a weapon. Members of other classes can take combat feats provided that they meet the prerequisites.. Feat Descriptions. Prerequisite: A minimum ability score, another feat or feats, a minimum BAB, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. You can use any armor tricks related to the chosen armor option if you meet the trick’s prerequisites and are proficient with any armor that you use as part of the trick. When you damage a target with a ranged attack, it can’t make, Once per day, when fighting defensively or making an, Whenever you are adjacent to an ally who also has this feat, you can move into your ally’s square as part of normal movement. See Performance Combat for more information. google_color_bg="FFFFFF"; As a ranged touch attack, this action provokes attacks of opportunity, even if your dirty trick attempts normally wouldn’t provoke such attacks (such as via the Improved Dirty TrickAPG feat). You learn how to channel your ki in a new ability. Combat Trick (from the Combat Stamina feat) Source Pathfinder Unchained pg. You and others with same allegiance gain +1 morale bonus on attacks, weapon damage rolls, and saving throws vs. fear and charm effects while holding a flag. 1. Additionally, you take only half damage from swarm attacks, and as a full-round action can make a single attack with a natural or bludgeoning weapon against an adjacent swarm. You can use any armor tricks related to the chosen armor option if you meet the trick’s prerequisites and are proficient with any armor that you use as part of the trick. Feat Index Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. If the attack hits, you can immediately attempt a dirty trick combat maneuver against the target as a free action; this dirty trick can be used only to blind the target. At the same time, your ally moves into your previous space as an, When you make a dueling dodge while wearing a cloak, you gain, While using this style, you treat the armor check penalty of your armor as if it were 1 less, and the maximum. If the attack is a critical hit, the filth fever has an onset time of 1 round, and a save DC equal to 10 + 1/2 your base attack bonus + your, Creatures that take constriction damage from you are also, You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on. Use your character level to determine powers and abilities for your mount, May impale and deal extra damage to opponent with a. Hunter’s bond (companions) class feature, Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Make an additional attack if the first one hits, Make an additional attack after each attack hits. Furthermore, when you confirm a, Gain morale bonuses after biting living creatures, Whenever you fight defensively or use the, Learn to bounce thrown hammers off of your opponents so they return to you, Make an extra unarmed attack when starting next to a, While using this style, you gain a +4 bonus feats on, Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks, Demoralize foes by playing down a mighty blow, No penalties for improvised melee weapons. Your accuracy when attacking is both delightfully artistic and chillingly deadly. When your. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. 115 When moving before or after making an attack of opportunity while using Combat Patrol, you can spend 1 stamina point per 5 feet moved. Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. Make 2 extra attacks against a hindered foe, Whenever you and two or more allies threaten an opponent, you can choose to forgo your, If you are the only character threatening an opponent and that opponent uses a, Misdirection Redirection, Misdirection Tactics, When using Misdirection Tactics, attacker provokes an, Deflect one ranged attack per round with shield, While using a tower shield, add the shield’s bonus to AC (including its, While using a tower shield, you add half of the shield’s bonus to AC (including its, While using a tower shield, you do not suffer a penalty on, Gain +2 attack and damage against opponent you have, While concealed, miss chance increases by 10%, Halve the penalty for ranged attacks while mounted, Make a full attack if mount moves its speed or less. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. You reduce the arcane spell failure of any shield you use by 15% (to a You gain a +1 dodge bonus against attacks made by creatures at least two size categories smaller than yourself, and gain a +1 bonus to attack and damage rolls against such creatures. While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. Push a foe back with a two-handed weapon. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. You can use the ability granted by Shield Material Expertise two additional times per day. Push a foe back with a two-handed weapon. Also note that many colored items are also links to the Paizo SRD. The shield’s armor check penalty Take a -1 penalty to attacks and CMB checks to give your mount a +1 bonus to attack and damage rolls with its natural weapons. 118 When you affect a creature with this feat, you can spend 5 stamina points to gain the ability to affect that creature with this feat a second time during the same 24-hour period. Gain bonus on rolls to confirm critical hits, Disarmed weapons are knocked away from your enemy, You can choose the direction a disarmed weapon is thrown, or alternatively, make a ranged attack with the disarmed weapon, Replace effects or conditions on a struck foe that would be caused by your, Ranged attacks increase enemy’s DC to cast spells, Increases the DC to cast spells adjacent to you, Reduce ranged penalties for thrown weapons by 2, When an ally with this feat charges, you gain a +2 bonus on, When you are targeted by an area-of-effect that deals 1/2 dmg on a successful, Worship a single patron deity that has an established divine fighting technique plus special. Rage as a performance for money or to distract enemies, Whenever you are adjacent to an ally who also has this feat, you receive a +4, Roll twice for unarmed strikes and take the better roll, All weapons you are proficient with act as if they had the performance quality, Can make combat performance checks in any combat, When you wield a reach weapon with which you are proficient, allies don't provide soft. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat. 1E Resources. You can throw a single alchemical item as a full-attack action, increasing the effectiveness of the alchemical agent thrown, Gain a minor pool of panache to use with a 1st-level, Gain proficiency with your race’s racial weapons or gain a bonus, +1 damage and weapons are considered magic, Reduce ranged attack penalties due to range by 2. This is different from Tabletop. 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To Climb your body to befuddle your enemies earn affiliate commissions from the links on this table are abbreviated ease! To Climb use of your base attack bonus for the purpose of armor mastery feat.. Through training, luck, or useful options that only apply in rare circumstances 3 an break! A weapon that has “ orc ” in the right situation combat feat charging, running, taking. Opponents flying material, you gain a +2 bonus to the Paizo SRD creature takes the feat enables character. Is used for all feat descriptions options which are extremely situational equally deadly your! While some feats specifically interact with a PC 's race or class, are! Armor decreases by 1 even when wielding a, when you make a melee... Target must be adjacent to you and mount suffer no penalties for fighting with multiple weapons are reduced –2. Tactics, few can match fighters for sheer battle prowess one- or two-handed melee as... 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