She was the first of her line to follow the path of lichdom, feeding off the souls of her most powerful knights. The Githzerai and the Githyanki started fighting amongst themselves, they splintered. [42], The dragons resented their time of servitude, but were easily convinced to participate in raids by the promise of treasure and of growing in power. She was supported by a small sect of sycophants known as the ch'r'ai. Medium Hit: 9 … [35], Participation in raids was seen as a great honor, met with excitement and anticipation by all members of githyanki society. Out there, you see a void. They still had access to their silver swords and all their martial abilities, but could not speak or affect any other objects. [13][14] Their teeth were pointed. This rite of passage marked the githyanki's entry into adulthood and into the community. Known as hr'a'cknir, they worked as healers, seers, and as helpers to the mlar, depending on the type of energy they specialized in. Challenge rating Medium Episode 116! However, the mage Shraevyn found and took Giventhar, hiding it where not even the githyanki could find it. From their encampment, which they named Gatchorof, they conducted systematic attacks on the mind flayers of Oryndoll, backed by three red dragon children of Hulrundrar. [21], Even the most open-minded githyanki came across as smug, sarcastic, rude, and overconfident, but they were generally capable of withstanding adversity without complaining. The githyanki also controlled the Crystal Labyrinth level of Undermountain, from which they launched attacks against the mind flayers who dwelt in the neighboring Seadeeps level.[60]. Generally despised by the rest of githyanki society, the duthka'gith served as elite shock warriors and palace guards. Omnivore[6] Not even the original name of the race was remembered,[1] but it was referred to by some as "the forerunners". Gith were tall and emaciated-looking humanoids. Instead, the red dragon envoy Ephelomon returned with a pledge from Tiamat that all red dragons would be allies to the githyanki and that a small contingent of red dragons would serve them as steeds. Raiding illithid strongholds was considered a rite of passage. [18][note 3], In the first years after their independence, the githyanki started experimenting with breeding dogs in their colonies in the Material Plane in order to create a species that could aid them in their war effort against the mind flayers. There, caretakers known as varsh were responsible for hatching the eggs and collectively raising the young. They learned that a githyanki was trapped in a jewel embedded in a skull. Darkvision[4] Homeland(s) A third group cultivated plants and animals in tanks of magically treated water. [1][24], Githyanki who honed their psionic skills as well as combat were known as gish. Size Gith's past as a slave was unclear. What it does have is Mind Mastery, a feature with a 60-foot range which requires an Intelligence saving throw to resist. Gith agreed to visit the Nine Hells for an audience, but never returned. Led by Zetch'r'r from his stronghold in Tu'narath and composed of both githyanki and githzerai agents, the group acted by discouraging skirmishes between the two gith races, while at the same time looking for new recruits. They viewed all other races with contempt[26] and were generally unwilling to learn anything about other cultures, including other languages. Vox Machina found a githyanki skull in General Krieg's home. They were known as the pirates of Gith. The latest descendant of the Vlaakith bloodline was Vlaakith CLVII, the Lich-Queen, who had no heirs. Take your favorite fandoms with you and never miss a beat. Alignment Size Size Alignment See more ideas about Fantasy characters, Dungeons and dragons, Fantasy races. Vlaakith CLVII and Ephelomon holding court in Tu'narath. [1], A common trait among all githyanki was their burning hatred of mind flayers and githzerai. Menu. Forgotten Realms Wiki is a FANDOM Games Community. LG NG CG LN N CN LE NE CE Githyanki are highly mobile warriors who get a boost to their combat abilities. Diet Posted on October 29, 2019 by Keith Ammann. Typical githyanki warriors, sometimes referred to as "githwarriors", had the ability to innately reproduce the effects of the mage hand, jump, misty step, and nondetection spells, while the more powerful knights were also capable of plane shifting and telekinesis. [14], The closest the githyanki had to religious figures were the knights, whose devotion to Vlaakith was comparable to that of paladins, even granting them a few powers similar to those of a paladin, such as detect good, cause disease, and protection from good. Most of the githyanki population, however, lived in countless, much smaller communities scattered across the Astral Plane. Moar duergar! 14HD, CR 8, some spell like abilities to get close and restrain with Telekinesis and multiattacks with Silver Greatswords. {{art caption}} ----- autoformat art credits/captions, {{ep}} ----- autoformat links to episodes, {{ep ref}} ----- inline episode references, {{infobox character}} ----- infobox for character pages, {{infobox episode}} ----- infobox for episode pages, {{new artist category}} ----- boilerplate for new artist category pages, {{new character}} ----- boilerplate for new character pages, https://criticalrole.fandom.com/wiki/Githyanki?oldid=91212. As a result of spending long periods of time without consuming food, their digestive systems had atrophied. Silver swords damaged the opponents' minds as well as their bodies, and, in the Astral Plane, were capable of severing the silver cord that connected the soul of a traveler using the astral projection spell to their body in the Material Plane. Astral ships approaching Tu'narath, the City of Death. Typical hair colors included black, red, russet, and sometimes gray. Eladrin Tactics. General Information Jan 12, 2017 #1 If a Githyanki Knight fought a Githzerai Zerth to the death (or to the pain), who would win? These fortresses were sometimes as large as cities and were the centers of githyanki commerce and manufacturing. [14], As a result of their long-lasting presence in the Astral Plane, where time did not pass, the githyanki developed a decadent lifestyle, picking up hobbies, arts, and studies in an endless search for novelty. Lawful evil [28][29], Within each of the castes, there were further subdivisions according to specialized professions. See more ideas about fantasy characters, dungeons and dragons, fantasy races. However, they revered Vlaakith almost to the level of religious worship,[23] and the lich-queen herself destroyed any githyanki who would start following another deity. Search for: The Monsters Know What They’re Doing. [2], Matt revealed after the campaign concluded that the spirit trapped in the skull was that of brutal githyanki pirate captain imprisoned generations ago. They had pale yellow skin, sometimes with greenish or brownish tones. Hairstyle(s) [26], As a people, githyanki were generally proud and xenophobic. 2e [24] Although not all red dragons participated in the alliance with the githyanki, most did not consider them as enemies. [22], Knights were among the most influential githyanki and stood outside of the military hierarchy. 3rd Edition Statistics[4][5] This constant interest with novelty also reflected in their dressing style: githyanki were fond of collecting and wearing extremely ornate and elaborate tokens of their defeated foes. [1][28][29], Githyanki society was divided into three main castes. [32], The githyanki capital and largest city, Tu'narath, was built on the corpse of a deceased power known only as The One in the Void. Average height5′5″‒6′11″ (170‒210 cm)[8]Average weight124‒280 lb (56.2‒130 kg)[8] Gith was once a slave of the vast illithid empire, although she later led her followers to the Astral Plane after defeating their illithid masters. [22][23] Their deadliest weapons and a signature of githyanki culture were their silver swords, which were wielded by every knight. Led by Gith, the several rebellious factions united, thus causing the fall of the illithid empire. The githyanki has the following wizard spells prepared: Vision [28], Not satisfied with regaining their freedom and splintering the illithids' empire, Gith advocated for a campaign of total annihilation of the mind flayers and the subsequent destruction of any race that could potentially enslave them again. They were all capable of minor telekinesis in a similar fashion to the mage hand spell and could also hone their abilities to become capable of innately casting jump and misty step. [28], The mlar were responsible for the construction of weapons, including silver swords, and astral ships. CR 10. And they've essentially been preserved in that state ever since. Githyanki are a medium sized humanoid race who originate from the Astral Plane. They, of course, attacked without hesitation or question. The sage Auvidarus concluded it to be a gityanki. Size [26] Ephelomon remained Vlaakith's consort ever since.[50]. Medium It was an alphabetical set of runes in which words were formed in circles instead of linearly, with the letters of a given word being linked in a ring clockwise from the top. Although they were loyal to each other, they were also fiercely individualistic. They had long and angular skulls, with small and highly placed noses, and ears that were pointed and serrated in the back side. Raiders expected to honor Vlaakith's will by maximizing plundering and the destruction left in their wake. The average Githyanki is a CR 3, while their elite knights are CR 8. Although rigid, there was the possibility of moving between castes through intense competition. Posted on August 9, 2019 by Keith Ammann. Since there were no family units, those bonds were most common among training partners. Their culture was too strongly based on individuality for any organized religion to thrive. Actions Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Gith, especially githyanki, are excellent examples of how the alignment system should work in D&D. Hair color(s) Githyanki (5e Subrace) 5e Other. Visitors were only allowed into the hamlet if their express purpose was to kill illithids. Clever and resourceful, githyanki adventurers were not known for their loyalty or ability to make new friends, but they were extremely persistent in the face of danger. After approximately 1,000 years of repeatedly casting wish spells for that purpose, she believed to be close to her goal, but some hr'a'cknir foresaw that the deity would instead awaken and destroy Tu'narath. 4e If you add in the variations and powers revealed in Volo's Guide, the Mind Flayers are even more formidable as a group. Since Vlaakith was not a true deity, they did not receive spells or powers against undead.[23]. After centuries, they developed a hollow culture of shallow and unfinished undertakings, never truly mastering any task or seeing any personal project to completion. Humanoid They protected it against adventurers seeking it in the Year of the Sword, 1365 DR.[57], Several decades before 1370 DR, a group of githyanki secretly set up a military settlement in the ruins of Torglor, one of the kingdoms of Deep Shanatar. 1 Meanwhile mind flayers were tolerated in small numbers. 5E Githyanki Knight vs. Githzerai Zerth: who would win? [22], Raids were organized by the opening of gates into a Material Plane world by Vlaakith herself, who could hold it open long enough for thousands of soldiers and tens of sky ships to pass through in tight formation. Subraces However, a faction within the society fostered peace, arguing that the race should focus on rebuilding their society in seclusion instead of persisting in a tyrannical conflict. [25] In addition, they found the gravity of Prime Material worlds uncomfortable. Will and Brian are getting into a historically terrifying playable race this week on The Dungeoncast! 5e The Knight is CR 7, has a higher attack bonus (+9 vs. +7), slightly more HP (91 vs. 84), and a higher AC (18 vs. 17). Much as runes were given a mystical significance, the githyanki employed the tir'su when creating magical wards and symbols. … [18][28] A third faction chose to relocate to wildspace to hunt down spacefaring mind flayers. [48] In all accounts, the forerunners had at some point become slaves of the illithids, a race devoted to mentally dominating sentient humanoids to work as the backbone of their vast empire, and were transformed through selective breeding and genetic experiments for several millennia. They lost another sword? They sometimes also hunted other powerful creatures, such as astral devas, dhours, foo creatures, and shedim. The Githyanki (also known as the Gith, or "them damn Yankis") are an evil race in the Dungeons and Dragons setting, and look like either emaciated, jaundiced elves or some horrible cross of elf and goblin, depending on the edition. Where was it this time…. Pledging to never give up their freedom and mobility, the group, which became known as the far travelers, adopted a nomadic lifestyle of raiding and pillaging, living aboard their ships and never settling down in any location. [1][23], Githyanki military hierarchy was divided in companies of ten warriors, each led by a sarth. [9], Githyanki were typically cruel, arrogant, and aggressive. They typically grew either red or black hair, which they styled in topknots. Sentences were formed by a series of these rings. They could only bring themselves to use magic items not of githyanki design if they were extremely powerful, and even then by rationalizing that any such items must have been designed with githyanki knowledge to begin with. Incidentally, this halted a plot to dominate the whole city of Waterdeep. We explore the history around the Githyanki and Githzerai. Pg 342 has the Archmage, a CR 12 caster. Githyanki BBEG. Since it was impossible to age while in the Astral Plane, githyanki needed to hatch their eggs and raise their young in other planes of existence until they reached maturity. Skip to content. They had pale yellow skin, sometimes with greenish or brownish tones. 3e Origin This effort culminated with the creation of the breed of gith dogs known as the kaoulgrim, a race of vicious bear-like dogs that excelled at detecting and hunting illithids. Matt described what could have happened at. Spellcasting. Githyanki The eladrin in Mordenkainen’s Tome of Foes are not in any way to be confused with the eladrin subrace of elves described in the Dungeon Master’s Guide. Since mind flayers were usually well hidden, githyanki warriors in the Material Plane were in a state of constant readiness for combat. Despite the githyanki's efforts to remain secret, while gathering allies and planned an all-out assault against Oryndoll, their activities called the attention of the Twisted Rune. This is a magic weapon attack. The defeated faction, who called themselves githzerai, retreated to Limbo. Psionic Type Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Their goals differed from the rest of githyanki society, in the sense that they sought permanent conquest instead of mere plunder.[40]. This video is unavailable. Pointed ears, serrated in the back Mental Discipline. Since dragons did not age while in the Astral Plane, their preferred postings were those that allowed them to spend the most time in the Material Plane, such as overlooking crèches or participating in raids as frequently as possible. [25][26], From a very young age, githyanki went through a rigid regime of training and combat practice, with increasingly higher expectations and more severe punishments, all the while hearing tales of Vlaakith and her immortal warriors. [34] The most important commercial city was Githmir, also the most cosmopolitan of githyanki communities. Finally, at the conclusion of a young githyanki's training, the last test was to slay a mind flayer and bring its head to Vlaakith in Tu'narath. Like all gith, githzerai were tall and emaciated-looking humanoids, but, thanks to their rigid training, had more muscular bodies. Had anyone agreed to free him, their souls would have exchanged places, with the captain taking over the body of his liberator whose spirit would have been then trapped in the skull. [47] Some sources claimed that they were originally humans from a world called Pharagos. 3e This would make mind flayers the gith version of creatures such as the dolgaunts and the dolgrim. [51], Sometime in the 14th century DR, the small githyanki settlement of TorNav'roc in the Astral Plane was wiped out by an army of psurlons, a race of worm-like psionic creatures. The average Mind Flayer is a CR 7, but has some pretty effective psionic powers compared to the Gith, who don't seem to have any particular resistance vs them. Another theory holds that the mind flayers were created when the daelkyr destroyed the native world of the gith. It promised to grant a wish to them if they released him. Duergar Tactics: Mordenkainen’s Duergar, Part 2. [52], In the Year of the Worm, 1356 DR, a strange corpse washed on the beach west of Hillsfar. [11][12], In the aftermath of the civil war, the once-slave race had been splintered into the githyanki and the githzerai, the latter of whom were hated by the githyanki because their betrayal allowed the surviving illithids to retreat to isolated subterranean strongholds. 5e Races, Subraces and Racial Variants. Each ship was usually piloted by a gish. They had long and angular skulls, with small and highly placed flat noses, and ears that were pointed and serrated in the back side. Subtype(s) It had a martial and meritocratic structure, with no regard for blood ties, and with both males and females training heavily in magic and combat. This caste did not receive a lot of respect from other members of githyanki society, despite their importance. Activity cycle I've always wanted to play one since I got into 5e: I know Rangers got nerfed in the 5th edition handbook, and the Ranger Revised UA fixes some of the problems but a glaring issue that keeps standing out to me is the CR 1/4 cap on the animal companion. Their ultimate goal, under Vlaakith, was to treat all worlds of the Material Plane as the githyanki's gardens, which they could loot at will and bring the spoils to their home in the Astral Plane, where they would never have to worry about food, water, and other concerns that were considered to be beneath them. Type For that reason, githyanki clerics existed, but were extremely rare and had to live in hiding. Purchase it here or. [44], The githyanki spoke their own dialect of the Gith language, which used a unique form of writing called tir'su. 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